Saturday, 29 September 2018

In Focus Artefact 5: Reflection future-focused TPACK


Figure 1

In Focus


My pedagogy and content knowledge inform the experiences that I provide and for them to be beneficial, accessible, and meaningful requires me to be future-focused, because of this I am highly motivated to enhance these experiences by integrating technology. Universal design for learning (UDL), a model from within which to consider strategies, learning experiences and environments that meet the variable needs of all tamariki (Center for Applied Special Technology, 2008) has become the lens I use to assess digital technologies suitability for use during planned or spontaneous experiences. Any approach used to inform ‘future-focused’ learning should not be a fixed framework (Bolstad, Gilbert & McDowall, 2012) but one that creates opportunities to analyse and reflect with tamariki and colleagues on the effectiveness of any tool or application used to support learning, and then this data needs to be used to inform future planning.

My TPACK currently has a slightly underinflated ‘T’ as I am at the early stages of developing my digital literacy and knowledge of the tools and applications but value the unique avoidances that digital technology can provide. Digital technology can support differentiation (Bolstad, Gilbert & McDowall, 2012), especially when it provides access and extension to a learning experience that would otherwise be missed or result in exclusion. Assistive technology can also address issues of access, it also has the ability to reduce marginalisation and foster participation that may have otherwise been unobtainable (Koch, 2017). Creating an integrated e-learning environment can foster agency, whānau partnerships, be inclusive, responsive and collaborative (Beaumont-Bates, J. R. (2017), for example, Storypark an application that enables tamariki to share their work with whānau who are then able to comment, revisit, share, add video and celebrate learning in another context with tamariki (Goodman & Cherrington, 2015). This promotes cross-cultural, cross-context relationships, and creates a space where multiple perspectives can be considered and knowledge co-constructed.

Bicultural practice is not an add-on but integrated into every day experiences (Macfarlane & Macfarlane, 2012), the use of digital technology can however enhance the presentation of culture through the use of music, video, animation and creative tools. This has the power to maintain engagement and motivation making the experience meaningful. I also highly value the flexible and collaborative nature of applications like Google Docs the affordances of which enable easy colleague collaboration when planning or creating experiences. In my experience the application of digital technology in Early Childhood Education in Aotearoa New Zealand is at the beginning stages, the debate has just started (Mangen, 2010). Issues of online safety, digital citizenship and the developmental impacts of its use are current tensions in the sector. For me the affordances are many, it has the ability to provide global access to immeasurable amounts of knowledge and to break down barriers for additional language learners (for both whānau and tamariki), and for those with impairments and specific learning needs. Consequently, I consider its use thoughtfully, recognising and respecting that I need to be active in the progression of these debates to be considered a ‘future-focused’ teacher.

Friday, 21 September 2018

Artefact 4: Evaluate e-learning tools or applications for ECE

Image result for little story creatorLittle Story Creator, A very simple book creator that can be shared. Tamariki can choose from a series of backgrounds, add photos, text or audio and video. Users can also draw pictures by hand using crayons and can select the width and colour (8). For each page, you can choose to include photos from your own device's library, which unfortunately is given to you in reverse date order, this may require guidance. It provides a flexible inclusionary tool that can be used to represent information in different ways (Stockall, Dennis & Miller, 2012) and to make meaningful connections by sharing a child's home language with others in the centre (The Royal Society of New Zealand, 2013)Creating a story links directly to the learning outcome that tamariki experience creating and retelling stories of their own and others culture (Ministry of Education, 2017). Figure 1.
How to use Little Story Creator



Image result for you tube icon
YouTube, is an excellent educational resource that allows you to access millions of videos and/or store and share your own. It is easy to navigate and intuitive. The quality and appropriateness of the content can be variable so I would recommend that users preview all videos before sharing with tamariki and store your favourites in your YouTube library. This resource can be used to increase engagement (Pisha & Coyne as cited in Stockall, Dennis & Miller, 2012) and to culturally situate your centre by exploring the cultural activities of the members of your learning community. YouTube can be used to make links to the curriculum strand exploration, videos selected can provide a different perspective and deepen understanding (Ministry of Education, 2017)Figure 2. How to use Youtube on your iPad. 


Image result for toontastic 3d
Toontastic 3D, an excellent creative platform for animated storytelling. With guidance tamariki can select from the many different detailed scenes, 3D characters and/or design their own. Tamariki can include photos (for the face of a character) and narrate the story and characters with their own voice. To finish they can introduce some drama by adding music to their shareable animated video. It takes a bit of experimentation to get the hang of it. A guided approach to using this platform will enable kaiako to differentiate and scaffold to meet the needs of individual tamariki (Stockall, Dennis & Miller, 2012). The multiple ways tamariki can express themselves using this programme will lead to them being able to communicate and discover different ways to be creative and expressive (Ministry of Education, 2017)Figure 3. How to use Toontastic 3D

Image result for Curious PlaygroundCurious Playground, an app for iPad that is full of activities and mini-quizzes that with guidance tamariki could enjoy. Lots of subject areas are explored including, numeracy, literacy, geography and presented using puzzles, memory games and music. It also has a limited art activity. However, the best aspect of this app by far is the customisable activities. Tamariki can take photos and design their own simple shareable puzzles and activities. This app has the ability to foster a sense of belonging and agency, the designed activities can bring together ideas in collaboration creating an inclusionary activity that links to the strand of contribution, being able to recognise their own ability to learn (Ministry of Education, 2017)Figure 4. How to use Curious Playground